Move the mouse cursor to the edge of the screen to scroll around, or right click and drag the ground. Later, as you tackle bigger and bigger projects, the map expands. Early on, towns will be small and will fit easily into a screen. And everything you do has a measurable environmental impact, as well as a happiness impact on the citizens of your little virtual city. Beginning trucks can only haul so much (usually one unit of a material or good) but can be upgraded to larger and more efficient sizes. You start small with a few buildings available, but eventually you will tackle much larger projects such as train stations, marinas, and even a space shuttle launch center. You can, of course, go back and try again if you want to nab expert in every scenario. If you go past that time, the game will continue until you complete all of the stated goals. Each scene has a certain amount of time in which to accomplish all goals to achieve expert status. And while all this is going on, businesses are generating garbage, necessitating the purchase of dumpsters to haul it away. Then, once pies are being made, you'll need yet another truck to transport them to the mall. The bakery can't make anything without milk, though, so you'll need a third truck delivering milk from a dairy farm. Wheat needs to be transported to a mill, then the flour needs to be transported to a bakery. However, even something as easy as that takes some thought and planning. Something simple, like, for instance, the shopping mall needs a supply of pies. Whatever you do, don't forget the garbage.Ī handy tutorial will walk you through the first few scenarios. You will end up constructing buildings, but your money comes in solely from moving raw materials, manufactured goods, people, and garbage. It is up to the player to develop supply chains, garbage hauling, and people transportation as the underpinning to development (or redevelopment) of various levels. The player owns not a real estate company or development company but a trucking company. Whereas Build-a-Lot focuses on building, and Be Rich! focuses on development and wealth accumulation, Virtual City takes an entirely different route. Created by G5 Entertainment, Virtual City gives us a new and different take on city development: transportation. Now, along comes a new player in the field, Virtual City.
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#Virtual city playground save game editor series
Theoretically, the game would "run" this way indefinitely, so it would never need to contact Origin again.Many time management/ casual simulation games, such as the Build-a-Lot series or Be Rich!, challenge the player in different ways, whether it be building or development, services or power.
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Later, you could "open" the parity file to recreate the entire game runtime situation from the exact moment in time the snapshot was taken. The infoe could be stored in a parity file of some sort. When you're ready to quit the game, hit a key macro to take a "snapshot" of the entire game's runtime state - to include all RAM and ROM data associated with the game's current state. Example: Run the 3rd-party app in the background. Perhaps a third-party application could somehow accomplish this, but I'm really not sure if one exists(<- kind of a big problem, I bet? lol). It would also allow you to blow up cities and then "load" a previous game state.
#Virtual city playground save game editor Offline
In other words, somehow fool the operating system into thinking that the game was never exited (similar to how iOS handles it's app-switching by freezing/restoring app states)ĭoing the above would allow the "run offline indefinitely mod" to last beyond the closing of the game itself (ie. Hmmm, if only there was a way to "freeze" an application's state in Windows, save said state, and then recreate said state - in lieu of using traditional "save game" functions.